"The Ripple" is an interactive narrative experience exploring the silent struggles faced by marginalized individuals suffering from depression. Through witnessing Yumi’s life and making key decisions, players are invited to reflect on how small actions can lead to profound consequences.
"The Ripple" was created as a deeply personal project to explore the invisible struggles faced by individuals suffering from depression. This game represents the countless unseen moments where small interactions can leave lasting emotional impacts. Yumi, the central character, stands as a symbol for all marginalized individuals whose voices often go unheard in everyday life.
Through the interactive narrative, players are invited to step into a first-person perspective, making choices that reveal how easily care—or negligence—can ripple across a lifetime. The purpose of this project is to bridge the gap between dominant groups in society and those marginalized by mental health struggles. “The Ripple” is not just a story; it is a call to notice, to listen, and to recognize that even the smallest gesture of kindness can mean the difference between despair and hope.